![How can I "get" a socket on a static mesh inside a Blueprint? - Blueprint - Epic Developer Community Forums How can I "get" a socket on a static mesh inside a Blueprint? - Blueprint - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/9/b/a9b42f2cde2f492a88f3796f97fd16a6da2a4e38.png)
How can I "get" a socket on a static mesh inside a Blueprint? - Blueprint - Epic Developer Community Forums
![Socket doesn't work in the game, only works in anim. preview - Character & Animation - Epic Developer Community Forums Socket doesn't work in the game, only works in anim. preview - Character & Animation - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/f/4/6f4c035c4d199ab8cab80fbc27a17cd5d9d537b7.jpeg)
Socket doesn't work in the game, only works in anim. preview - Character & Animation - Epic Developer Community Forums
![Attach Skeletal Mesh Not Happening in Game - Character & Animation - Epic Developer Community Forums Attach Skeletal Mesh Not Happening in Game - Character & Animation - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/c/b/0cbe8ee0767d313cac4e19e92d94f0520a7ffeeb.jpeg)
Attach Skeletal Mesh Not Happening in Game - Character & Animation - Epic Developer Community Forums
![Attached component's overlapping info only updating when the owner / Base moves? - Programming & Scripting - Unreal Engine Forums Attached component's overlapping info only updating when the owner / Base moves? - Programming & Scripting - Unreal Engine Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/f/0/cf0b701871d5e724c3fe7417cc88caf24290b643.png)
Attached component's overlapping info only updating when the owner / Base moves? - Programming & Scripting - Unreal Engine Forums
![Skeletal Mesh stays at 0/0/0 after Attach Actor to Socket - Blueprint - Epic Developer Community Forums Skeletal Mesh stays at 0/0/0 after Attach Actor to Socket - Blueprint - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/b/f/5bf33b91221aba05603abf08a0717a58fc6ed9f6.jpeg)
Skeletal Mesh stays at 0/0/0 after Attach Actor to Socket - Blueprint - Epic Developer Community Forums
![Hello. I have just noticed that pawn sensing has parent socket. Can i use it? It doesn't let me attach it to mesh, etc. : r/unrealengine Hello. I have just noticed that pawn sensing has parent socket. Can i use it? It doesn't let me attach it to mesh, etc. : r/unrealengine](https://preview.redd.it/qxtvrwc3k5791.jpg?auto=webp&s=7e0ce287659b698abd77bb45b348f99bac3e89e5)